However in that time period a Russian Scene site had found someone else's re-implementation (they forget to mention that) and patched worked together a toolset that looked like the real thing but it was hardly bguerville's original toolset nor did it offered the safety/quality or feature set of the real release.
So instead of making various updates, one to support 4.89 and one for v1.2 new feature's it made sense for the project to have one testing session and release in a single update for 4.89 but that meant it a bit of delay for the deployment since proper testing needed to be conducted with v1.2 features. Now back to the official toolset update, behind the scene's prior to the 4.89 update the v1.2 update was near deployment. Now for those experienced CFW user's they knew they should wait and NOT UPDATE when a new firmware update goes live as those user's simply just waited for Evilnat's 4.89 Cobra CFW to be released.
(I just assume the game uses Shift-JIS encoding as it's quite common, but you might try other Japanese encoding as well.) And it's very likely that even if the files contain text, they might be stored between codes, so look thoroughly, not only at the beginning of the files.Following the firmware update of 4.89 the scene was awaiting an update to bguerville's PS3 Toolset so that CFW capable console who may of updated to 4.89 (or jailbreaking for the first time) can run the exploit and once again and be able to install CFW from 4.89. You can try to open them in He圎ditor in Shift-JIS encoding. DAT files whether they contain text or not. (I believe there are people who already extracted them but I'm not sure if it's against GBATemp's rules or not to post the link.) But if you only want to just get the scripts, you might just look up the already-extracted scripts on the Internet. They should be viewable with any Hexeditor that supports Shift-JIS encoding.Īnyway, if you find SCRIPT.UNI, the proper way is to extract the scripts into sub-files and extract text from them, etc. I don't have the game but if the file structure of your game is the same as another game I have from this game company, you should find SCRIPT.UNI in UNION folder. If this is impossible to do, just say that from the get-go so I can start learning to read Japanese text instead lmao I'm really just asking if there's a way to view the Japanese characters/text so that I can copy/paste into Google translate.
If I can, what program do I need to decrypt the EBOOT.bin file? (I've already tried using ISO_Tool on my PPSSPP homebrew, and it worked, but I'm really confused as to where the decrypted files went and how I'm supposed to view them? It was just, in general, very confusing and none of the tutorials I found were answering my questions.).iso files so that I can translate them? (It's a visual novel, by the way) Can I even VIEW the Japanese characters in any of these unpacked.bin file, it's still encrypted, as opening it with He圎dit/HexWorkshop shows that the data starts with ~PSP. iso files is different for every game, but most of the time, the bulk of the in-game text is in the EBOOT.bin file. I'm not looking to replace any coding or text, I just want to be able to understand the game.įrom my research, I know that the packing of the. Really, all I'm trying to do is view the Japanese text so that I can translate it in Google.
So I've been searching for the last three hours on how to decrypt my newly acquired EBOOT.bin and BOOT.bin files from a PPSSPP.